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Filename Latest commit message Latest commit date
2026-10-08 13:03:44 +00:00
.forgejo/workflows Initial commit 2026-10-04 07:45:45 +00:00
buildSrc Place most logic in the common module 2026-10-05 07:10:20 +00:00
common Add @NullMarked package-info.java 2026-10-07 00:01:57 +00:00
fabric Add @NullMarked package-info.java 2026-10-07 00:01:57 +00:00
gradle Place most logic in the common module 2026-10-05 07:10:20 +00:00
.editorconfig Initial commit 2026-10-04 07:45:45 +00:00
.gitignore Initial commit 2026-10-04 07:45:45 +00:00
gradle.properties Initial commit 2026-10-04 07:45:45 +00:00
gradlew Initial commit 2026-10-04 07:45:45 +00:00
gradlew.bat Initial commit 2026-10-04 07:45:45 +00:00
LICENSE Initial commit 2026-10-04 07:45:45 +00:00
README.md [skip ci] Check finished item 2026-10-08 13:03:44 +00:00
settings.gradle.kts Place most logic in the common module 2026-10-05 07:10:20 +00:00

extras-skins

Caution

This is currently alpha quality. Expect bugs, crashing, and general usability issues. However, it is usable enough to where I'd like to store it on Forgejo. If any of those occur, please do not hesitate to report them on the bug tracker.

Sends custom skin data over Extras messaging.

Until a GUI/command is implemented, place skin.png/cape.png/elytra.png in config/extras-skins/. You will need to restart your game to update it, but when the GUI/command is implemented you won't need to even rejoin. Enable slim mode by creating config/extras-skin/slim, and disable it by deleting that file.

Features

  • HD skins
  • HD capes
  • Custom elytras
  • HD elytras (untested)
  • Use head in tab list
  • In-game editor

Why?

  • HD skins are cool
  • Sometimes the Mojang API goes down
  • People like to use Drasl
  • Skin syncing between different Drasl instances and Yggdrasil proper is messy