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- Java 100%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
| .forgejo/workflows | ||
| buildSrc | ||
| common | ||
| fabric | ||
| gradle | ||
| .editorconfig | ||
| .gitignore | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| LICENSE | ||
| README.md | ||
| settings.gradle.kts | ||
extras-skins
Caution
This is currently alpha quality. Expect bugs, crashing, and general usability issues. However, it is usable enough to where I'd like to store it on Forgejo. If any of those occur, please do not hesitate to report them on the bug tracker.
Sends custom skin data over Extras messaging.
Until a GUI/command is implemented, place skin.png/cape.png/elytra.png in config/extras-skins/. You will need to
restart your game to update it, but when the GUI/command is implemented you won't need to even rejoin. Enable slim mode
by creating config/extras-skin/slim, and disable it by deleting that file.
Features
- HD skins
- HD capes
- Custom elytras
- HD elytras (untested)
- Use head in tab list
- In-game editor
Why?
- HD skins are cool
- Sometimes the Mojang API goes down
- People like to use Drasl
- Skin syncing between different Drasl instances and Yggdrasil proper is messy